Course
Computer Science
Software Development
Design and Product
Continuing Education

Game Development and Prototyping

0 credit hours

Credits awarded upon completion

Self-Paced

Progress at your own speed

31.51 hours

Estimated learning time

About the Course

Description

In this course, you will be introduced to game development and prototyping for games. Courses 1-4 are highly recommended while Courses 5-7 create the foundational Unreal Engine project, assets and code used throughout this course. This course requires no previous experience and aimed at beginners.

This course explores 6 different game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story.

This course will include a pre-production phase where learners will break down the design of each mode using Obsidian. Understanding the core gameplay experience each mode is intended to design. This pre-production phase will not only outline gameplay features but also how you can reuse assets and code for quick prototyping. After pre-production, there is a module dedicated to creating each game mode. This will include game mode-specific code, design and iteration. By the end of this course you will package your project to be in a visually presentable format for your portfolio.

This Course is part of a program

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Sections

Schedule

Asynchronous

Delivery method

Online

Deliverables

  • 0 Credits

    Academic Excellence

    Earn necessary number of credit hours for completing this content